v0.67.2 Release notes
-wizard type cultist (Bishop)
-not noticeable palette issue fixed with explosion
-fixed issue with enemy projectile damage not scaling correctly
-tweaked ranged enemies attack animation
-ranged enemies will now only fire when facing Malachi's direction enough
-melee type cultist (Deacon)
-changed enemy placements in all areas
-nerfed legendary drop chance upon killing conqueror
-new asset trapdoor
-teleportation framework to handle warp, trapdoors and everything else that needs teleportation
-tweaked ai and enemy projectiles for smarter behaviour (not getting blocked etc ..)
-new asset key
-some doors will be locked and can be unlocked with keys
-new asset metal chest which gives minimum rare loot
-loot can be dropped with minimum type of rarity
-new asset flameless torch
-torches now have iron ornament
-nerfed overall rarity drop chances
-new asset sawed corpse
-unlit torches can be lit with fire
-new asset halifax
-fire debris will no longer get created under ceiling beams
-ceiling beams drop shadows
-tweaked shadow system
Files
Get Malachi
Malachi
Demo of Malachi, a top-down cast and slash
Status | In development |
Author | MariusArmand |
Genre | Action |
Tags | Action RPG, GameMaker, Gore, Horror, Medieval, Monsters, Pixel Art, Retro, Singleplayer, Top-Down |
Languages | English |
More posts
- v0.67.4 ~ The Szymanski update ~ Release notesOct 08, 2022
- v0.67.3 Release notesSep 18, 2022
- v0.67.1 Release notesAug 15, 2022
- v0.66.0 Release notesAug 06, 2022
- v0.66.0 Demo Preview Smarter catAug 04, 2022
- v0.66.0 Demo Preview Explosive BarrelsAug 03, 2022
- v0.65.0 Demo PlaythroughJul 30, 2022
- v0.65.0 Release notesJul 29, 2022
- v0.65.0 Preview release notesJul 26, 2022
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